Elevation: AWS Terrain Tiles (SRTM/Copernicus et al.) · Maps: Esri, © OpenStreetMap contributors · Buildings/forest: OSM Overpass
Create a key for free in the Google Cloud Console (project → enable "Map Tiles API" → credentials → API key). Google grants a monthly free quota; usage beyond it is charged. The key is only stored locally in this browser and never written into coaster files.
Load your own recordings (e.g. recorded with your phone at the park) or freely licensed sounds (e.g. CC0 from freesound.org). Please do not use audio ripped from other people's videos – it is protected by copyright. Pitch and volume follow speed, lift, brakes etc. automatically; empty categories are still synthesised.
Loading a folder: name the files by category – roll.wav, roll_slow.wav, lift.wav, arb1.wav, arb2.wav, brake.wav, launch.wav, wind.wav, scream1.mp3, scream2.mp3, station.ogg, dispatch.wav. Loops (roll, lift, wind …) should repeat without clicks.
roll.wav
roll_slow.wav
lift.wav
arb1.wav
arb2.wav
brake.wav
launch.wav
wind.wav
scream1.mp3
scream2.mp3
station.ogg
dispatch.wav
Simplified recreations of famous coasters from publicly known key data (height, speed, sequence of elements) – not an exact track plan. Some follow the real layout from OpenStreetMap. Fully editable, movable and rotatable afterwards.
The example is built as an additional coaster at the current location – where you are looking right now.
Tips: "Auto" values adapt to the speed (e.g. hill length from the desired airtime, bank of curves). The force view colours the track by G-force. Good values: vertical −1 … 4.5 G, lateral < 1.5 G.
Mouse: left drag = pan the terrain · right drag = orbit around the point under the mouse · wheel = zoom to the mouse · double-click = fly there · WASD/arrows move, PgUp/PgDn up/down. Keyboard: Ctrl+Z/Ctrl+Y undo/redo, Del remove last piece.